• The constant "k" is normally 100. However, if you are making for or
more potions, it is reduced depending on how many potions you wish to
make. Therefore, unless you're extremely good and the formula is
extremely easy, your best chance comes with making three (or fewer)
potions per person per day.
  • This formula could be stated another way, i.e.: if Pstone plus
intelligence plus alchemy skill equal or exceed the magic number, creation is
virtually automatic (well, 99%, the highest possible). However, if Pstone
plus intelligence plus alchemy is less than the magic number,
the difference is your chance of failure.
  • For example, if Pstone is 20, intelligence 35, and alchemy 50, your
total is 105. You'll have a 99% chance of success making any potion whose
magic number is 105 or less. However, attempting LM's Truesight (magic
number of 120) will only produce 85% chance of success (difference
between 120 and 105 is 15, so there will be a 15% chance of failure, and
thus an 85% chance of success). Formulas whose magic number is 205 or
greater will be impossible, since the chance of success will be zero or less.
  • With sufficient searching and funds, you can probably acquire a
philosopher's stone of quality 20 to 25. Eventually you'll get the best
possible Pstone and improve alchemy skill to 99. At that point, high
intelligence determines what you can produce with minimum risk. This
is why high intelligence can be so important to an alchemist. In fact, unless
you've got significant saintly aid, Breath of Death and Transformation are
risky formulas because no ordinary humans can reach sufficient intelligence
to produce 99% chance of success.

Battle Potions

Certain potions are designed primarily for use in battle. The specific
effects of these potions are listed below. Attempting to use these potions
on the character information screens has no effect; but certain interaction
menus allow their use in special circumstances.
  • Noxious Aroma:
  • Eyeburn:

page 64
page 63 . page 65

Table of Contents